Melestrua's Mystara

Darokin Session 3: 17 Ambyrmont 998
Farewell Horace

Last time: the path brought you along to a ruined keep buried in the forest. As you approached, a javelin came flying out from the wall of the keep, striking (I think) Kade. She dived into the bushes, and Horace strode out instead. He was also attacked, and Fonkin took advantage of the distraction to climb up a crumbling section of wall to look over. A running battle took place, and eventually you overpowered the orc in the corner. Horace had to be restrained from just slicing him to pieces; eventually The Monk had to knock him out and you tied him up round a corner while you interrogated the orc.

The orc wasn’t willing to talk, but when The Monk pretended the wall was telling him about where Ragnar was, the orc gave away that there were others and Ragnar was downstairs. At that point Horace was released and sliced him to pieces, with Fonkin trying to fire firebolts at him (he caught Horace with one of them, which really annoyed Horace).

You decided to just sit about, and noticed a patch of wild garlic against a wall. Approaching, you heard a squeaky voice, which Ylva understood as saying (in Sylvan) “Mind my garden” – she passed this on. Fonkin approached the baboons to see if they had anything to say. They were wary and didn’t approach very close. You also noticed a dead baboon in the wild garlic patch; the Alliumite confirmed to Ylva that it had killed the baboon because it was damaging the plants.

While you were resting, a bear wandered in. Fonkin threw some rations over its head, which it followed and ate, then wandered off again.

You headed down a winding staircase, and found a corridor with lights along it. Working your way along it, you came to a door, which you barged into. Behind that were a brawny man and several orcs. It didn’t go well – Horace breathed his last, Fonkin and The Monk also got taken out, although both of them recovered quickly. Gradually you finished off the orcs, and in the end Fonkin managed to put Ragnar to sleep. You ran in and checked Horace but it was too late. You tied up Ragnar to make sure he couldn’t escape and there we left it.

Special thanks to Heroic Maps for the inspiration and maps on which this session was based – the Ruins and Dungeons of Mydstep Keep (map of the month March 2018) – and in particular for providing an early version for use before official publication.

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Karameikos Session 9: 5th Feb 2018
Gnoll ambush!

As you were heading up the road from Verge back towards Threshold, you were ambushed by gnolls. The very first arrow almost took Ivan out of the picture straight away, but he ducked into the cart. A pitched battle followed, including sharp shooting from Grygory which finally put paid to the leader up in the tree, a solid attack by one of the horses which took out a hyena, and a levitated gnoll. Three gnolls broke and ran (one of them getting felled as he did so), so you were left holding the field with 4 dead gnolls and 2 dead hyenas (and quite a few wounds…).

Miroslav managed to follow the trail left by the two escaping gnolls for a little bit, but since it seemed to be following a straight line (i.e. not looping back on itself), and you were all hurt, you decided not to risk giving chase.

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Darokin Session 2: 15-16 Ambyrmont 998
Crossing the river

So you took back the carts, only to be accused of having stolen something (as well as having damaged one of them). The bales of tobacco were deranged, and Ansel said there was something missing and accused you of having stolen it. After you proclaimed innocence, he hesitated then took you into his confidence. He had been carrying a special item with powers against an evil which is rising in the broken lands of the humanoids. He had been carrying it in a secret compartment in the tobacco wagon, so didn’t know how Ragnar had known about it or where to find it.

You took the hint and headed back off after Ragnar. A few hours upstream from the camp site, you came upon a tumbledown building next to a river crossing. You ventured into the building, and disturbed first a swarm of bats, then some frogs (as The Monk charged through a rotten door and measured his length in a puddle the other side). Fonkin ventured upstairs and fell through the rotten ceiling. Meanwhile Ylva and Horace had discovered a pile with some red points of light gleaming out of it. Fonkin came in and tried talking to it; it turned out to be a giant rat which was happy to talk back to Fonkin. It said there had been some big people, bad smelling, staying. Fonkin then insulted it by calling it his small friend (it was 2 foot tall) and offering him herbs (it preferred meat or cheese). When Fonkin tried to persuade it to follow along, It headed off, encountering Kade, who had discovered that the wall between the two sides had a hole in. It ran off.

While this had been happening, The Monk had found a camp site with a fireplace where the embers weren’t yet cold, and some indication that several human-sized figures had slept there. Kade had found a store cupboard with some rope and barrels of rotten, chewed and spoiled food.

Ylva headed up the stairs and, learning from Fonkin’s mistake, headed carefully across the floor, following some footprints. She found a scrap of parchment with details of the timing of the caravan, including the arrival in Rennydale two days earlier. On her way back, she strayed off the safe path and put her foot through the floor/ceiling (startling Horace and Fonkin who were below) but managed to catch herself. The Monk came rushing over to help, but actually just succeeded in shaking the floor as she got herself loose.

There being nothing else of note in the building, you headed outside and noticed footprints which led from the path to the door and then back along the wharf a bit before stopping next to a bollard. Looking across the river (which was about 40’ across at this point) you saw a boat on the other side. It was tied up to a wharf at the foot of the cliff. There was also a wooden building nestled against the cliff on the left, and a winding stairway/path up the cliff to the top. The space under the cliff had been worn away by the river in years earlier, providing a sheltered area under the rock.

Horace tried throwing a grappling hook over to the boat to pull it in, but it only reached half way.

Kade tried putting the grappling hook into her crossbow, but it didn’t fit. She then had the idea of tying a rope to the bolt and firing it across the river – first thought was to try to hit it into the boat, but then you thought better of that in case you sank the boat, and she fired it at the wooden building instead. It hit and dug in, and you had a rope across.

Fonkin tried swimming across holding onto the rope, but lost his grip in the current and got swept away. Fortunately Ylva managed to throw him a rope and pull him back again.

He tied the rope on this time and tried again. Again he lost his grip on the rope and was swept away.

Ylva took the second rope and tied it on and gave it a go – and she made it across. She untied the rope and got into the boat with it, and Horace pulled her and the boat back to your side. Ylva, Fonkin, The Monk and Kade went across together, using another rope to pull on, then Horace pulled the boat back and went over on his own (he didn’t trust it to carry all of them). The Monk tied the boat up again where it had been.

Looking in the building there wasn’t much except some oars and a few pallets (Kade hid the oars), and under the overhang there were a couple of places where people had obviously made fires, and some rough walls. The group spent the night in the building.

In the morning, you had another look round, then headed up the stairs/path to the top of the cliff. You made it without incident, and found moorland with what looked like a simple animal track heading out. Following this track, you saw occasional marks of humanoid feet and footwear. After a couple of hours, the moorland gave way to trees and the forest. You saw a family of elk, but let them be, and then a rusty brown flying lizard. You kept under cover and after a while it dived down towards an area in the distance diagonally to your left.

The path came to the edge of the woods again and passed alongside more moorland, and a few hours later you heard the sounds of battle. Following those sounds you came across about 50 warriors in pitched battle…but you could see right through them and they didn’t notice you. Kade ran across, and right through them without any effect. Fonkin managed to recognise one of the devices on one of the shields as being from ancient history – maybe 500 years ago. After a bit the warriors faded out and were gone as if they had never existed, leaving no trace behind on the heather.

It was getting dark, so shortly afterwards you made camp for the night. Screeches disturbed your meal time, but nothing further happened until you were settling down to sleep. Ylva had taken the first watch, and the others were in the tents, when a huge figure pounced on her out of the darkness, giving her a surprise and a nasty bite. Its screech and hers together woke the rest, and while she retreated, the others spilled out of their tents. The Monk tapped it with his quarterstaff and a kick, and Fonkin tried to put it to sleep – which had no effect. Kade stumbled out of the tent and hit it with an arrow, and then it took a huge swipe at The Monk with its claws and left him a bleeding wreck on the ground.

Horace rushed over and gave him the stabilising touch. Ylva took a shot with her arrow, The Monk ran round behind it…and missed with the quarterstaff but hit with the unarmed punch. Kade got another hit in, and it ran off. Although you had a look you couldn’t see where it had gone, and you decided not to give chase…

So, 50xp for returning the wagons, 150 for your investigations in the ruined house, 400 for getting across the river and 700 for routing the owlbear gives a total of 1300xp for the session. Split between 5 gives 260xp each, which added to your 35 each from last time leaves you on 295xp…tantalisingly close to the 300xp for level 2…

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Karameikos Session 8 - 22-Jan-2018
Decoy caravan to Verge

Training finished (Sergi’s trainer had finally persuaded him he didn’t have to play ALL the time), the group reassembled at Clifton’s ready for the caravan. They had two covered wagons, and put boards up the sides inside for extra protection from missiles. The wagons were filled with turnips, and Clifton provided a couple of his normal guards to join them. And they set off. Yunan and Reed keeping to the sides of the road so they might go unnoticed.

The first few hours travel were fairly uneventful, but when they were passing some scrubland, Yunan noticed some movement in the gorse bushes – they were shaking and then falling down. The group got ready for an ambush…but were not expecting giant ants the size of house cats with throbbing green abdomens and green liquid dripping from their mandibles.

The ants immediately attacked with bite and spit, and when the team finished off the first one they discovered these ants had a nasty final surprise – they burst in a final spray of acid. One of the guards got very badly bitten and was gasping his last when Yunan healed him. Miroslav had a nasty moment when his weapon flew completely out of this hands straight towards Reed…but Reed managed to catch it and throw it back!

The ants took quite a bit of killing, but eventually all four were dead and the team could bind their wounds and continue, leaving behind the blackened vegetation where the acid splatters had hit.

The rest of the day was uneventful, and they camped in their usual campsite. The night was quiet as well, until around 5am when Reed was on duty the moon turned blood red. He woke up Yunan and asked his opinion of what this omen meant, and Yunan said in Ylaruam it was considered a sign that someone was about to die. At which point the moon reverted to its normal colour. Disconcerted, the pair of them stayed up the rest of the night, but nothing more untoward happened.

Next morning, the team broke camp early and headed out. As they came to the turning to Ironwolf’s Keep, they got the guards to stop pretending to check on the horses and have a brew while they waited for attack…an attack which never came. After an hour the guards insisted they move on, saying there was barely time to get to Verge before dark.

And so it proved – in fact it was already dark when they followed the road twisting down out of the hills and across the final stretch to where Verge stood on the other side of a small ravine. They crossed the bridge, passed the entry check, and headed to the Caldwell’s Cauldrons outlet and staging post. They chatted a bit with Maria, the woman in charge, asking about Ironwolf’s Keep. She knew about the keep but not that it was occupied, though she did comment that she had noticed lights flashing out that way at night sometimes. She was more worried about gnolls, and explained that was why Verge had such heavy fortifications. They then helped to unload the turnips and load up with the load of glassware and crockery which they were to take back. Having done that, Maria offered them a place to kip down on some hay and a basic stew. Sergi wandered round to the Fox and Grapes next door for a beer, and Miroslav wandered around exploring.

And there we leave it for another night…

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Darokin Session 1: 13-14 Ambyrmont 998
Rescue the 'baccy!

The group (Ylva, Kobe, Fonkin, #54 (The Monk) and Horace) were in or passing through Rennydale in North-eastern Darokin, and were in The Laughing Copper, when Ansel Cormand came bursting in, asking for some people to chase after and retrieve his wagons of tobacco which had been stolen. He had gone into The Golden Spool and come back out again to check on his wagons when he was attacked and knocked out. When he came to, the wagons were gone and so was one of the guards on duty; the other three were out cold. He offered 50 daros (gp) to retrieve them and return them with their goods intact.

They went and investigated. There were 8 wagons there of different sizes, and a gap which could have held the other couple. All were fine wagons with dark red covers and sturdy leather-rimmed wheels, and you could see tracks similar heading out across the bridge. Asking around, no-one had noticed anything particular, and the 3 guards who had been on duty wouldn’t wake even under heavy provocation from The Monk and Fonkin.

They followed the tracks and headed out along the road. At a fork, Fonkin tried to ask the field mice which way the wagons had gone, but they didn’t have enough awareness to help. Fortunately they guessed correctly – they picked up the tracks again after about 5 minutes – and after a few more hours march, they came upon an encampment.

It was late and dark by this time, and the mist was rising. Ylva and Kobe scouted ahead using their Darkvision and found a wagon with some guards. Kobe decided to go up to the back of the wagon and look inside, and one of the guards challenged her, chasing her into the underbrush (along with one of his compatriots) where she managed to escape up a tree and lose them.

Fearing the worst, the rest approached, and battle ensued, ending with two of the guards dead, one guard put to sleep (along with Kobe) by Ylva and tied up, and the toughest one gone. Fonkin had managed to ignite the cover of the wagon with a stray Firebolt, but Horace managed to dash over and put out the flames before they caught hold too badly.

Checking the wagon over, it did indeed seem like the ones they saw in Rennydale, and it did have bales of tobacco inside.

At that point they settled down for the night, and the session ended.

To be continued on Monday…

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Karameikos Session 7 - 8-Jan-2018
Back to base

Yunan was most interested in the trail of blood on the stairs, but felt a bit deflated when he discovered it was centred around Bear’s trap which was still there. Bear picked up his trap again, and they headed out.

They headed across to the tower, and Yunan had a discussion with a guy who opened the door a sliver. He looked stubbly and unkempt and grumpy, but answered some questions. He said there were about 20 goblins – too many for the people in the tower to take on, but few enough they could keep them out of the tower. He said they did occasional business as guards. At which point another guy – looking a bit smarter and cheerier – came up to see what was going on. He recognised the others, and asked why it was Yunan doing the talking; when Yunan asked about how many of them they were he got a bit cagey and Yunan decided to give up, since they clearly weren’t interested in helping. The team decided to head back to Threshold for supplies and (for Sergi and Reed) training.

When they got back the reported in to Alianne, who was interested but slightly sceptical as to whether these really were the cause of the problem. She recommended they talk to Clifton.

So they headed over to Caldwell’s Cauldrons and spoke to Clifton. He was very encouraging, but also not willing to take their report completely at face value. So they suggested setting up a decoy caravan which might draw the bandits out. Clifton was amenable to this – he was expecting a delivery from Verge in about a week, so could send them with a couple of wagons filled with turnips made up to look more valuable. Yunan also bought some coffee beans from Clifton. Since it was too early to send it, this gave Sergi and Reed sufficient time to get some quick training up (and level up). Yunan spent the time working in the docks, which covered his living costs.

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Karameikos Session 6 - 18-Dec-2017
A newcomer and very close shave

The heavy footsteps had headed up the stairs, so the characters decided to explore a bit more. They looked down the well, which had buckets beside it and they could hear rushing water below. Sergi shone a light down a side passage, and a couple of hyena-headed creatures approached blinking. He retreated and they didn’t follow.

They sneaked back through the guard chamber and investigated the other passages. The stairs down seemed chill and foreboding, so they went along the corridor the goblin had originally run down. There they found a couple of rooms, one an armoury with racks of weapons, and the other (once they had persuaded the door to open) with boxes and barrels of food. They also found Yunan wrapped in a sack and freed him. He gave a tale of being captured by gnolls (thereby explaining the hyena-headed creatures) and being brought as a tribute to the goblin leader. He was also without any of his gear, so they took him to the armoury across the corridor where he found most of it. He was still short his leather armour, and in trying to get a replacement from a pile of armour, he stumbled, bumping into the wall and realising it sounded hollow. With a bit of exploration, they realised there was a small secret door. While they were trying to work out how to open it, Miroslav, who was in the corridor keeping watch, heard the tramp of boots returning. He ran into the armoury, and Bear and Sergi wedged the door with short swords while the others battled to get the secret door open. Finally they found the catch and dived through – by this time the goblins outside had started battering on the door to get in. Sergi and Bear waited holding the door shut until the others had got through the opening, then dived for it while axe heads started to come through the door. They managed to get through (Sergi’s hoe getting caught for one heart-stopping moment) and slammed the secret door again – not a moment too soon as they heard the splintering of the armoury door being broken down and the thumping, crashing and banging as the armoury was trashed searching for them.

Fortunately the goblins didn’t find the secret door, and after a bit the noise died down. The group had a chance to look around. They were in a small, very dusty chamber with a torch burning and some bedrolls in a corner. There were also some containers of food, but they had long spoiled. But still it seemed safe, so Sergi, Miroslav and Bear settled down to sleep while Yunan quizzed Reed on their adventures so far. They were undisturbed and got a good night’s sleep.

When they woke up and had finished their meditation, prayers and morning study, they cautiously opened the secret door and peeked out. No-one to be seen, but the place was a mess. The goblins had obviously trashed it in their enthusiasm/fury/…

They sneaked out and sent Reed down the next corridor…where he found another room full of goblins so he sneaked back. At that point they decided discretion was the better part of valour, so headed back towards the stairs.

There were only 4 goblins on guard this time, and they didn’t put up too much of a fight. The party felled them and headed up the stairs.

And there the session ended.

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Karameikos Session 5 - 4-Dec-2017
A new entrant, a burial and a close call

The characters actually had a good night’s sleep locked in the study. Even Einar was reasonably quiet. And there was a surprise waiting for them next morning. Sergi looked out the window and saw someone in the courtyard, who he then recognised as Miroslav who he often gambles with in the The Oaken Tap (and who is or was a love rival – neither has so far admitted much detail on this). Bear then recognised him too – they are/were both members of the Bearskins and once spent a night together in the cells after a brawl at The Silver Goose (Bear was somewhat reticent about the result, though Miroslav seemed quite pleased…).

Bear went down and collected Miroslav and showed him to the great hall…where Einar reminded them they were looking for his father’s bones. There then ensued a search of the remains on the floor and Bear found a very badly damaged set in the middle of the floor with a twisted brooch containing the wolf-head logo, so they concluded it was Ironwolf (Sergi independently came to this conclusion a few minutes later…). Miroslav, Bear and Reed also found some gold pieces among the debris, and Bear found a bone scroll tube stoppered with black stones.

They took the bones and buried them, with Miroslav saying a prayer to the Taraldaran heroes Halav, Petra and Zirchev to look over and guard their souls; Einar sank into the ground in peace, then popped up again to say his father had a secret passage somewhere on the floor where they found him which led to treasure and danger. He then disappeared again for the final time.

They went up into the study where they had slept and searched the desk and the walls. The walls were pretty solid and didn’t seem to have any secrets to them, but when Sergi took out one of the drawers it rattled. This worried Miroslav, who thought it was about to explode so knocked him to the floor and away from it, but when nothing happened they looked again and found it had a false bottom with a pouch inside containing 25gp and a vial of oily yellow liquid. Sergi and Reed tried to identify it, but the only conclusion they could come to was that you wouldn’t want to drink it… It smelled foul. at this point Bear remembered the scroll and asked Reed to identify it, but again he was unsuccessful.

They headed back down to the main hall and were bringing Miroslav up to speed when the door creaked open and a small goblin peered round and squeaked at them. Bear, who speaks goblin, realised she was looking for her mother, and must be a child. He asked her where she had last seen her mother, and she said she went upstairs and she hadn’t seen her for a day. Cue guilt from Bear, who was convinced her mother must have been one of the goblins they killed. They would have asked more, but she turned around and headed off. Sergei whipped out a dagger and was going to attack her, but Bear stopped him, and by the time they had finished wrestling she had disappeared.

They went to look at the trap which Bear had left. It had been triggered and moved, and had bloodstains on both it and the floor nearby, and the debris at the top of the stairs was scattered. It had obviously caught something which then managed to get away again. The trail of bloodstains led down the stairs…

After their scare last time, they were a bit worried about heading down the stairs again, but aware it had to be done if they were to succeed in clearing the castle. After long discussions, Reed was eventually persuaded to sneak down and take a look. He saw half a dozen goblins at a table, arguing. They didn’t seem to notice him so he snuck back up again and told the others. Strategy time…

The plan they came up with was: Miroslav would use Thaumaturgy to get the fire to blaze up, and Reed would use illusion to make it seem like a creature was in it. Then Miroslav used Thaumaturgy to make his voice boom, and said “Flee you fools, or prepare to die”. Unfortunately Sergi’s Hideous Laughter spell was shrugged off by the goblin he targeted, but overall this rather rattled the goblins, and when the team charged down they were caught completely by surprise…though they weren’t able to capitalise on it very well. The goblin Miroslav attacked managed to dodge. Sergi tried to jump off the side of the stair, but stumbled on landing and fell prone. Reed was distracted by the success of his illusion and didn’t do anything. Only Bear succeeded in doing anything, but he got an almighty hit on one of the goblins with his axe, almost splitting it in two.

By this time the goblins had woken up. One attacked Sergi, giving him a nasty slice. Another turned and ran down a back corridor. A third tried to attack Sergi as well, but Sergi managed to dodge this one. Miroslav missed again and got sliced in return. Sergi just parried. Bear charged at the goblins attacking Sergi, but completely missed, knocking Sergi aside and ending up between him and both goblins. Reed finally managed to wake up and got off a firebolt, singeing a goblin, who immediately turned and ran. Bear took advantage of this to hit it from behind, killing it, and Miroslav managed to hit another which was fleeing, killing it too. The others managed to get away down the same corridor.

After getting their breath back, our heroes looked around, then decided to head through a gap at the side. This opened out into a damp chamber with puddles on the floor and a well further in with a low wall round it.

They were starting to investigate the room when behind them they heard marching feet – one set much heavier than the others. While the group huddled against the wall, they heard a deep voice calling out – Bear understood it to be saying “so where are they then? Let’s throw them out for good. They’ve caused too much trouble already.” As they quivered behind the wall, they listened and prayed; with relief they heard the footsteps heading up the stairs away from them.

So what next? Will they get out alive? Will they manage to defeat the hordes?

Tune in next time to find out…

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Karameikos Session 4 - 13-Nov-2017

The previous session left our intrepid adventurers at the top of the stairs where Bear had been badly burned, having just cast light onto the stopper of a potion vial and thrown it down the stairs. They crept down the stairs, to be met with a volley of arrows from a cluster of creatures sheltering behind an improvised barrier in the room at the foot of the stairs. Although most missed, Sergi was unfortunate enough to be hit twice, so they hurried back up again. At the top they listened, but didn’t hear any sounds of pursuit. Bear remembered an animal trap he had in his pack and set it among the burned ruins of the door at the top of the stairs, and the adventurers continued their exploration of the ground floor of the keep.

The first room they investigate is dark and heavily cobwebbed, with racks round the walls, but investigation, while causing sneezes, doesn’t turn up anything of value other than a lot of small spiders so they move on. In the next room, Sergi decides that the points of light gleaming are static treasure so marches in…and gets attacked by two oversized rats who object to his entry (he doesn’t learn…). He is saved by Reed and Bear who react fast enough to finish them off. Digging around in the detritus which the rats had made into a lair they find another three rat corpses, a rather dirty velvet pouch and a silver earring.

They move on to a room which was once a kitchen, with a couple of rooms off them; one of these just contains rotten food, green and brown mould and mushrooms, the other broken barrels and a skeleton.

Crossing the corridor from the kitchen, they come to a large room which was obviously the main hall of the keep. Dust and cobwebs fill it, as well as large feasting tables. Many bones along with rusting equipment show where the defenders made their final stand. As the characters are progressing through the room, they are attacked by a couple of spiders, who traps Reed in a web then (after he hits one) Sergi in a web, leaving Bear the only one still able to fight…which he does ably. Sergi manages to break free, and after a couple of failed attempts, Reed thinks of casting a fire bolt and burning himself free. The battle goes to the adventurers, and the badly hurt spiders scuttle into the rafters.

This gets the group to look up, and they notice half a dozen humanoid-sized bundles caught in the webs in the ceiling. Reed sends up his Mage Hand with a dagger and cuts one of the bundles free, which Sergei manages to catch – it turns out to be a dead human wearing studded leather armour, with a longsword, and 12gp and 34sp in a belt pouch. The armour fits Sergei reasonably, so he takes that, and the others also allow him to take the longsword.

The next bundle, caught by Bear, turns out to be the body of an elf in leather armour, with a couple of daggers. He also has a pouch with a set of masterwork thieves tools and a couple of vials, one containing a blue liquid and one containing a clear liquid. At this point the spiders get fed up of their larder being raided and attack again…it doesn’t go well for them and a fire bolt and a mocking laughter finish them off.

Sergi completely misses the next body (a goblin), and it lands right on top of him with his head going inside its part-eaten stomach. He retches and rushes outside to stand in the rain and try to clean up a bit. Once he returns, the rest of the bodies are cut down, and also turn out to be part-eaten goblins carrying nothing of value.

They notice a stairwell in the north-east corner and head up it. The door at the top of the stairwell is not locked, and opens into a space with 3 doors off it. The first one they go into was obviously a bedchamber with moulding, slashed sheets and bedspread, a skeleton, and a ghost of a 10-year old with horrific injuries who wails at them. Sergi’s song doesn’t calm him, but by showing interest and asking questions the group manage to get a bit of sense out of him. His name was Einar, he was killed there by the raiders and wants his bones as well as those of his parents properly buried. He doesn’t know where his mother was, but thinks his father was downstairs.

They collect up his bones and go into the next-door room, which was also clearly a bedchamber which suffered badly in the battle. Blackened skeletons of 2 goblins and an orc lie near the door, and human female skeleton on the bed with a caved-in skull wears mouldering, blood-spattered, yet once-fine clothing. The group assume that is Einar’s mother and collect up her bones as well.

The final room contains a large table and six chairs, plus a desk against the wall. After searching in the gathering dusk, the party decide to use this as a base for the night, push the desk across in front of the door and settle down for the night (trying not to be disturbed by Einar’s continuing wailing and whining).

And there we leave it for another session.

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Karameikos Session 3 - 26th Oct 2017
Goblin attack!

The team had only been asleep a couple of hours, when Berethor (who was on guard) heard hurrying footsteps further up the corridor. Peering out of the door, he couldn’t see much in the gloom except some dark shapes in the entry hall, who didn’t seem to be coming down the corridor.

He woke the others up and Sergi stood on his shoulders to look out of the window. He saw quite a few humanoids crossing the yard towards the tower, which he confidently identified as kobolds. They were clustered around the door of the tower, attacking it, and seemed to be trying to create a fire.

The team discussed plans, and ran to the entrance hall to attack. Reed sent a firebolt at the nearest creature, who turned around in shock, while Berethor and the others charged out of the door and towards them. People on the top of the tower also started raining rocks down on the creatures heads, and battle ensued. After several of their number laid dead – burned by Reed, sliced by Berethor and battered by rocks rained on their heads while Sergi kept the spirits of the defenders up with bardic inspiration, they turned and ran, but only the leader made it back into the keep and to safety. Berethor was too late to see which way he went. In the end 6 goblins (as they turned out to be, despite Sergi’s confidence) lay dead.

The team returned to the tower, and started talking to the defenders, who thanked them and came out to loot the corpses. There wasn’t much of value on them apart from a couple of dozen silver pieces which the defenders gave to the team in thanks. The defenders then invited them into the tower and allowed them to sleep in the ground floor room. Sergi tried going down the stairs but came up when they got annoyed.

So they finally got the good night’s sleep they had been looking for.

Next morning they headed back to the keep to look for the goblins. The people in the tower had said they lived down a stairway, so the next job was to find it.

The first thing they found was another room which seemed again to have been someone’s room. Under some rags in the corner, Sergei found a small phial of green liquid, which after a bit of tasting and discussion, he glugged down. Instantly he started to feel better, no longer feeling the poisoning effects of the snakebite.

That was the only thing of interest in the room apart from a sign daubed on the room with one circle inside the other, apparently bleeding. The same sigil had been on the shields of the defeated goblins. Reed had a flash of memory and identified it as the sigil of the Blood Moon Goblins.

The next door they tried opened onto a stairway going down, again with this sigil on the wall. Unfortunately for Berethor, he stepped on some broken doorway under which was a trap – it burst into flame, burning him and the others (though the bit of door he had stepped on took some of the brunt of the explosion). This left the shards of door and Berethor on fire, and it took two attempts to put out the flames, leaving him very badly burned and needing Sergi’s healing.

Once Sergi had given him magical healing, they went back into the landing at the top of the stairs and peered down. Sergi cast Light on the stopper of the potion vial and threw it down the stairs…

…and that’s where we leave it until next time…

Berethor was awarded the bonus for moving the story on in the most interesting way.

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