The previous session left our intrepid adventurers at the top of the stairs where Bear had been badly burned, having just cast light onto the stopper of a potion vial and thrown it down the stairs. They crept down the stairs, to be met with a volley of arrows from a cluster of creatures sheltering behind an improvised barrier in the room at the foot of the stairs. Although most missed, Sergi was unfortunate enough to be hit twice, so they hurried back up again. At the top they listened, but didn’t hear any sounds of pursuit. Bear remembered an animal trap he had in his pack and set it among the burned ruins of the door at the top of the stairs, and the adventurers continued their exploration of the ground floor of the keep.
The first room they investigate is dark and heavily cobwebbed, with racks round the walls, but investigation, while causing sneezes, doesn’t turn up anything of value other than a lot of small spiders so they move on. In the next room, Sergi decides that the points of light gleaming are static treasure so marches in…and gets attacked by two oversized rats who object to his entry (he doesn’t learn…). He is saved by Reed and Bear who react fast enough to finish them off. Digging around in the detritus which the rats had made into a lair they find another three rat corpses, a rather dirty velvet pouch and a silver earring.
They move on to a room which was once a kitchen, with a couple of rooms off them; one of these just contains rotten food, green and brown mould and mushrooms, the other broken barrels and a skeleton.
Crossing the corridor from the kitchen, they come to a large room which was obviously the main hall of the keep. Dust and cobwebs fill it, as well as large feasting tables. Many bones along with rusting equipment show where the defenders made their final stand. As the characters are progressing through the room, they are attacked by a couple of spiders, who traps Reed in a web then (after he hits one) Sergi in a web, leaving Bear the only one still able to fight…which he does ably. Sergi manages to break free, and after a couple of failed attempts, Reed thinks of casting a fire bolt and burning himself free. The battle goes to the adventurers, and the badly hurt spiders scuttle into the rafters.
This gets the group to look up, and they notice half a dozen humanoid-sized bundles caught in the webs in the ceiling. Reed sends up his Mage Hand with a dagger and cuts one of the bundles free, which Sergei manages to catch – it turns out to be a dead human wearing studded leather armour, with a longsword, and 12gp and 34sp in a belt pouch. The armour fits Sergei reasonably, so he takes that, and the others also allow him to take the longsword.
The next bundle, caught by Bear, turns out to be the body of an elf in leather armour, with a couple of daggers. He also has a pouch with a set of masterwork thieves tools and a couple of vials, one containing a blue liquid and one containing a clear liquid. At this point the spiders get fed up of their larder being raided and attack again…it doesn’t go well for them and a fire bolt and a mocking laughter finish them off.
Sergi completely misses the next body (a goblin), and it lands right on top of him with his head going inside its part-eaten stomach. He retches and rushes outside to stand in the rain and try to clean up a bit. Once he returns, the rest of the bodies are cut down, and also turn out to be part-eaten goblins carrying nothing of value.
They notice a stairwell in the north-east corner and head up it. The door at the top of the stairwell is not locked, and opens into a space with 3 doors off it. The first one they go into was obviously a bedchamber with moulding, slashed sheets and bedspread, a skeleton, and a ghost of a 10-year old with horrific injuries who wails at them. Sergi’s song doesn’t calm him, but by showing interest and asking questions the group manage to get a bit of sense out of him. His name was Einar, he was killed there by the raiders and wants his bones as well as those of his parents properly buried. He doesn’t know where his mother was, but thinks his father was downstairs.
They collect up his bones and go into the next-door room, which was also clearly a bedchamber which suffered badly in the battle. Blackened skeletons of 2 goblins and an orc lie near the door, and human female skeleton on the bed with a caved-in skull wears mouldering, blood-spattered, yet once-fine clothing. The group assume that is Einar’s mother and collect up her bones as well.
The final room contains a large table and six chairs, plus a desk against the wall. After searching in the gathering dusk, the party decide to use this as a base for the night, push the desk across in front of the door and settle down for the night (trying not to be disturbed by Einar’s continuing wailing and whining).
And there we leave it for another session.